
PAttach is a very useful dynamics operator that allows you to "attach"
one particle to another.
The easiest way to think of the From/To relationship is as a Child/Parent
relationship where "From" is the Child and "To" is
the Parent. This conforms to the standard Max hierarchical linking approach
where the Parent's position/rotation/scale directly affects all linked/attached
children. So the "From" particle will be attached to the "To"
particle and will inherit its transform matrix.
Be aware that using PAttach with SC and ShapeCollision may cause unwanted
errors.
For PFlow users, PAttach is similar to the Lock/Bond operator.
ON - (Bool) This input data
stream determines whether the operator is considered 'on' or 'off'. You
can connect other operators to this input channel such as a Bool
Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Particle From - this input port is used to define the "incoming"
particle that needs to be attached to the parent
Particle To - defines the "master" particle that acts
as a parent for other particles.
Acceleration - output the
current acceleration of the "attaching" particle. This might
be used to detach a particle again based on it's acceleration it got from
the attach operation.

Absolute - check this option to directly link the objects.
Relative - transformations are done relative to the original position.